One of the world’s most respected opera festivals, the Festival International d’Art Lyrique d’Aix-en-Provence has been made an immersive production using Astro Spatial Audio to bring heightened acoustics to an historic open-air courtyard theatre.

Founded in 1948, the festival returns to Southern France each summer with an programme designed to challenge and delight the international opera community. Productions range from newly commissioned pieces to bold new interpretations of the classics, filling the Théâtre de l’Archevêché with eager audiences.

Festival International d’Art Lyrique d’Aix-en-Provence

The theatre is literally housed within the courtyard of the former Archbishop’s palace, where some 1,600 spectators fill two tiers of seating surrounded by the walls of the palace with an open sky above.

Over more than 70 years, the location has become one of the world’s most revered opera venues, and for the 2019 production of Mozart’s Requiem, director Romeo Castellucci and conductor Raphaël Pichon were set on an immersive experience.

‘The vision was to immerse the audience within the original acoustic context of the Requiem – to help the audience feel as if they were really in a place of worship,’ explains audio consultant Rémy Brean. ‘Of course, that meant altering the acoustic parameters of the Théâtre de l’Archevêché, which is beautiful but certainly not a cathedral. It actually has a short reverberation time so we knew that to increase it we would have to adopt an artificial solution. Our main objective was to create a reverberant environment that didn’t sound as if it was being produced electronically, but was as natural as possible.’

Further challenges were presented by the theatre’s historical status and the need to respect its aesthetics, including the impossibility of suspending loudspeaker enclosures above the audience. The relatively steep upper seating tier also resulted in an under-balcony area that proved hard to cover.

Romeo Castellucci’s immersive approach to the production further drove the concept, with the soloists and choir positioned in varied locations including behind the audience. Similarly, the choir was conceived of as mobile, moving through the performance and even dancing during sung passages. ‘Given the style of the production we decided that in addition to changing the acoustic character of the venue, we would use 3D sound localisation for vocal and instrument sources,’ says Brean.

Bringing the vision to reality, Brean turned to Astro Spatial Audio. ‘The reasons for choosing Astro Spatial Audio were clear,’ he continues. ‘It supports Dante, it provides interactive dynamic room acoustics and integrated object-based 3D immersive sound at a very high quality and it has very low processing latency so it’s ideal for live performance. Most significantly, it is compatible with every brand of loudspeaker, so we had the freedom to use the equipment that we really wanted.’

Théâtre de l’Archevêché

Using AFMG Ease software, a network of Fohhn Linear Focus loudspeakers was positioned around the theatre, which was divided into three acoustic zones covering the orchestra, under-balcony area and balcony itself. For the room acoustics, 38 loudspeakers were located throughout the venue, covering the orchestra, the performers on stage, soloists and choir usingthe Astro Spatial Audio Room Simulation Software (RSM Pro).

The RSM Pro module is part of the Sara II Premium Rendering Engine, the hardware heart of the Astro Spatial Audio solution, facilitating the conversion of audio signals into audio objects. Measuring just 3U but delivering up to 128 Madi or 128 Dante configurable network pathways, the award-winning Sara II uses extensive metadata to precisely calculate each object’s position within virtual 3D space over 160,000 times per second, as well as that object’s acoustic effect on the virtual space around it.

‘Reinserting the sources into the sound reinforcement system proved particularly complex because we had to mesh the naturally propagated sound of the performers with our artificially reconstructed sound field,’ says Brean. Nevertheless, he adds that the result was transformative. ‘Put simply, for me Astro Spatial Audio is the best immersive solution available.’

‘This year was the first time that the Aix-en-Provence Festival trusted in immersive 3D sound and interactive room simulation technology and I consider it an honour that they chose to work with us,’ says Astro Spatial Audio MD, Bjorn Van Munster. ‘This is another example of how true object-based audio can bring an entirely new dimension to even the most traditional live performance.’

In conclusion, Brean adds that the experience has left him wanting more: ‘I will use Astro Spatial Audio again as soon the next opportunity arises.’

More: www.astroaudio.eu

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