Rockstar Games’ Max Payne series of games that has sold more than 7.5m copies to date, and collected awards including a BAFTA for Best PC Game.

Jupiter KeyesFor Max Payne 3, the games house called on Los Angeles’ groundbreaking noisepop band Health for an original score. Capturing the magic of the band’s musical frenzies fell to a Metric Halo ULN-2 interface for much of the tracking and all of the mixing and monitoring.

‘Max Payne’s story is dark and somber,’ explains Health’s keyboardist and effects artist, Jupiter Keyes. ‘Our band’s aesthetic is in line with that. So working on a game like this makes sense for us. It’s really not that much of a stretch.’

Rockstar Games supplied the band with video captures of the game’s various levels to inspire the right feel for each track. In addition, the band is recording bonus tracks for inclusion on the game’s soundtrack, which will be available as part of a special edition package.

Depending on needs and availability, the band splits its time between its own project studio, Vox Recording Studio (the studio of Woody Jackson, who composed the score for the Red Dead Redemption game), and Keyes’ home studio. The band has no formal songwriting structure – all four members play integral roles in songwriting, performance and production. As per its agreement with Rockstar Games, Health is responsible for producing, writing, recording, arranging, and mixing everything, and according to Keyes, all of those various activities are happening simultaneously.

‘Workflow demands are heavy and turnaround needs to be quick, so the most efficient means for completing a level changes from one situation to the next,’ he said. ‘It’s often a process of discovery as well, sometimes we’ll be recording something that was pre-written and we know exactly how we want it used within the game. Other times, we’ll be recording as part of the writing process and – through extensive editing – the piece becomes a finished product. Basically, we just do what works in the moment.’

When an advance came through to help Health deliver a polished final product, Keyes called on his friend, Jonathan Snipes of LA-based Captain Ahab. ‘He’s a soundtrack composer, performance artist, producer, and all around tech whiz so I knew he’d have an opinion on must-have gear,’ Keyes says. ‘I hadn’t heard of Metric Halo at the time, but it was the only instance where his unequivocal advice was that I should not bother with anything else.’

The band is tracking and mixing the project on Logic 9.

‘With the Metric Halo ULN-2, I’m past the “what if I only had that one” syndrome. There are no more excuses – I’ve got great, clean preamps, mastering-grade conversion, and routing flexibility that none of the other manufacturers can touch as far as I’m aware. The flexibility of MIO Console [the software that controls the ULN-2] stands out. With MIO Console, I can do things faster and more efficiently than I could with any other interface. The possibilities might exceed some people’s needs, but personally I love that as a starting point.’

One of Health’s trademarks is sound manipulation. It can seem impossible to get from one moment to the next but the band has tricks that can make the impossible possible – Boss effects, bent circuits and, now, the +DSP capability of the Metric Halo ULN-2. ‘Being able to send audio through the Metric Halo +DSP plug-ins and back into the DAW without latency is a dream for me,’ Keyes says. ‘It allows me to use the effects for creative, as well as functional, purposes when writing, recording or mixing. I also have to comment on the built-in HaloVerb. It sounds amazing.’

Although Health isn’t going digress from its work on Max Payne 3 until it is complete, the next purchase on the horizon is an eight-channel Metric Halo ULN-8 for multitracking their coming third album.

More: www.mhlabs.com

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